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JavaScript Heap Out of Memory in next build: VPS Fix

MD Rakibul Islam RakibMD Rakibul Islam RakibFull-stack developer, DevOps & Linux engineer
JavaScript Heap Out of Memory in next build: VPS Fix

"JavaScript heap out of memory" in next build means Node hit its heap limit. On a small VPS, add swap, raise --max-old-space-size, or build in CI.

A build that works on your laptop and dies on a $6 VPS is a classic. Often the site is down too, because the deploy script stopped the old app, started the build, and the build crashed halfway. It shows up in two different ways, and they need different fixes, so first figure out which one you have.

Key takeaways

  • "Reached heap limit" is Node's own limit. "Killed" or exit code 137 is the Linux OOM killer. Different problems.
  • On 1 to 2 GB servers, add 2 to 4 GB of swap first. It's the fastest fix and it stops the crash.
  • Set --max-old-space-size below your real RAM plus swap, never above it.
  • Don't build on the server that serves traffic. Build in CI, copy the output, restart.
  • Never stop the running app before the new build has finished.

Which error do you have?

Node's heap limit

<--- Last few GCs --->
FATAL ERROR: Reached heap limit Allocation failed - JavaScript heap out of memory
 1: 0xb8d0a3 node::Abort() [node]

Node stopped itself because the JavaScript heap reached its maximum. The machine might still have free RAM. The limit just wasn't high enough for this build. Node picks the default from the machine's memory, which on a small server is low.

The kernel killed it

Creating an optimized production build ...
Killed
npm error code 137

Here the machine ran out of memory and Linux killed the biggest process, which was your build. Confirm it:

sudo dmesg -T | grep -i -E "killed process|out of memory" | tail -n 5

If you see your node process there, raising Node's heap limit makes this worse, not better. You need more memory, swap, or a lighter build. My OOM killer guide explains that log in detail.

Next.js 16 builds with Turbopack by default. Turbopack is written in Rust, so much of its memory isn't on the JavaScript heap. So on small servers you can get "Killed" instead of "heap limit": the Rust side grows without Node's limit ever being reached.

1 GB RAMno swap Killed (exit 137) 1 GB RAM+ 4 GB swap ✓ build finished build peak (example) 01 GB 23 45 GB
Example: a build that peaks around 1.8 GB can't fit in 1 GB of RAM, so the kernel kills it. With 4 GB of swap the same build completes, just more slowly.

Fix 1: Add swap (2 minutes)

Most cheap VPS images ship with no swap at all. Check with free -h. If the Swap line says 0, add some:

sudo fallocate -l 4G /swapfile
sudo chmod 600 /swapfile
sudo mkswap /swapfile
sudo swapon /swapfile
echo '/swapfile none swap sw 0 0' | sudo tee -a /etc/fstab
sudo sysctl vm.swappiness=10
echo 'vm.swappiness=10' | sudo tee /etc/sysctl.d/99-swap.conf

Make sure you have the disk space first (df -h /). A swappiness of 10 keeps your running apps in RAM and only pushes to swap under pressure, which is exactly what a build is. The build gets slower when it swaps, but it finishes. On a 1 GB server that's the difference between a deploy that takes 6 minutes and one that never finishes.

Fix 2: Raise Node's heap limit

If you had the "Reached heap limit" error and the machine has room, give Node more:

NODE_OPTIONS="--max-old-space-size=3072" npm run build

Or make it permanent in package.json:

"scripts": {
  "build": "NODE_OPTIONS=--max-old-space-size=3072 next build"
}

The number is in megabytes. Keep it below RAM plus swap minus what your other services need. If you set 4096 on a 2 GB server with no swap, you just trade the heap error for the OOM killer. A rough rule I use: about 75% of RAM plus swap, with the database and the running app subtracted first.

This variable also applies to the app when it runs. Don't put a huge value in a global NODE_OPTIONS for pm2. Set it only for the build command.

Fix 3: Make the build lighter

  • Skip type checking in the build if CI already runs tsc --noEmit. Type checking a large project uses a lot of memory. In next.config.ts set typescript: { ignoreBuildErrors: true }, but only if CI really checks types, or you'll ship type errors.
  • Limit build workers. Static page generation runs in parallel workers, and each one takes memory. experimental: { cpus: 1 } trades speed for a lower peak.
  • On webpack builds (next build --webpack), experimental: { webpackMemoryOptimizations: true } lowers peak memory a bit.
  • Stop other things during the build. A dev server, a second app's build, or a big pg_dump running at the same time all compete for the same RAM.
  • Look for huge imports. A whole icon library or a giant JSON file imported in a page makes every build heavier. Import single icons, load big data at runtime.

Fix 4: Don't build on the production server

This is the real fix. GitHub Actions runners have 16 GB of RAM on public repositories, much more than a small VPS. Build there with output: "standalone" in your Next.js config, copy the .next/standalone folder plus .next/static and public to the server, and restart the app. The server only runs node server.js, which needs a fraction of the memory the build did.

It also fixes a worse problem. Many deploy scripts do pm2 stop app && npm run build && pm2 start app. When the build crashes, the site stays down. Build into a new folder, switch only when the build succeeded, and roll back automatically if the health check fails. I wrote the full workflow in GitHub Actions deploy to a VPS with auto rollback.

How much memory does a Next.js build need?

It depends on the project, but here are rough numbers to plan with. A small marketing site builds in 1 GB with swap. A typical app with auth, a dashboard and 50 to 100 routes peaks around 1.5 to 3 GB. Big apps with many static pages or heavy MDX can need 4 GB or more. Measure yours instead of guessing:

/usr/bin/time -v npm run build 2>&1 | grep "Maximum resident"

That prints the peak memory of the build process in KB. Run it on your laptop and you know what the server needs.

Frequently asked questions

How do I increase the Node.js memory limit for next build?

Run the build with NODE_OPTIONS="--max-old-space-size=3072" (value in MB). Keep the number below the server's RAM plus swap, or the kernel kills the process instead.

Why does next build say "Killed"?

The Linux OOM killer stopped it because the server ran out of memory. Check dmesg, add swap, or build in CI. Raising --max-old-space-size doesn't help with this one.

Can I build Next.js on a 1 GB VPS?

Small sites, yes, with 2 to 4 GB of swap and nothing else heavy running. Anything bigger should be built in CI and copied to the server.

Does Turbopack use less memory than webpack?

It's much faster, but not always lighter on small machines, because a lot of its memory is outside the JavaScript heap. If a Turbopack build gets killed on a small server, try next build --webpack to compare peak memory.

Deploys crashing your server?

I set up deploys that build in CI, ship to your VPS and roll back on failure, so a bad build never takes the site down. Book my GitHub Actions CI/CD pipeline service, or if the site is down right now, my emergency Linux server fix. You can also contact me with the build log.

MD Rakibul Islam Rakib

Written by

MD Rakibul Islam Rakib

Full-stack developer, DevOps engineer and Linux system administrator with 5+ years of production experience. I deploy, harden and fix servers and web apps for clients worldwide, and everything in this article runs on real servers I manage, including this site.

  • javascript heap out of memory
  • next build killed
  • max-old-space-size
  • next.js build vps
  • add swap ubuntu

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EADDRINUSE: Address Already in Use? Find Who Owns the Port

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ENOSPC: System Limit for File Watchers Reached (Fix)
Linux System AdminOct 8, 2026

ENOSPC: System Limit for File Watchers Reached (Fix)

This ENOSPC error isn't about disk space: Linux ran out of inotify watches. Raise fs.inotify.max_user_watches in sysctl.d and stop watching node_modules. The machine I write this on has 64 GB of RAM, and Next.js dev with Turbopack still runs into the inotify limit on it. I raised the limit to 524,288 a while ago, and with VS Code, a desktop app or two, a Next.js monorepo and a NestJS API all watching files at the same time, it still runs out. So the "just raise the number" answer you find everywhere is half the story. Here's the whole thing: what the error means, how to see who's using the watches, the permanent fix, and the cases where raising the limit isn't enough. 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Example: inotify watches are shared by every program you run. An editor, a dev server and a type checker fill a 65,536 limit, and the next watcher fails with ENOSPC. At 524,288 the same load uses about an eighth. Step 2: Raise the limit permanently echo "fs.inotify.max_user_watches=524288" | sudo tee /etc/sysctl.d/99-inotify.conf echo "fs.inotify.max_user_instances=512" | sudo tee -a /etc/sysctl.d/99-inotify.conf sudo sysctl --system Check it took effect with the cat commands from step 1, then restart your dev server. The new limit applies right away; the server just has to set up its watchers again. Name the file 99-something.conf . Files in /etc/sysctl.d/ and /usr/lib/sysctl.d/ are applied in name order, and the last one wins. My Ubuntu install ships /usr/lib/sysctl.d/30-localsearch.conf , which sets watches to 65,536. A file named 10-inotify.conf would be overridden by it on every boot. That's a common reason the fix "doesn't survive a reboot". 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In CI, a test run in watch mode is a mistake anyway. Run Jest and Vitest once with --watch=false or vitest run . "Too many open files" is the other limit Error: EMFILE: too many open files, watch inotify_init: Too many open files This one is usually about inotify instances , not watches. Each program that watches files opens at least one instance, and the default per user is 128. Raise fs.inotify.max_user_instances to 512 as in step 2. If it's the regular open file limit instead, ulimit -n shows it, and that's a systemd or limits.conf change. Seeing it on a production server? A production server shouldn't be watching files at all. On a server the usual cause is pm2 start app.js --watch left over from setup, or an app started with npm run dev instead of the production command. pm2's watch mode follows every file under the app folder, including node_modules and upload folders, and restarts the app on every change. 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